Ps4 pro 8.4 tflops

Six weeks on from the unveiling of the Sony's latest console and I'm in a conference room in Sony's new San Mateo HQ, revisiting the bulk of the PlayStation 4 Pro titles unveiled so far, accompanied by system architect Mark Cerny.

It's a chance to confirm that the new hardware is indeed delivering the high quality 4K gaming experience I witnessed last month, but more to the point, this is where we find out how Sony has managed to accomplish this achievement - how it has deployed a relatively slight 4.

The question is, what that power makes possible. What becomes clear is that Sony itself - perhaps unlike its rival - does not believe that the concept of the console hardware generation is over. Cerny has a number of criteria he believes amounts to a reset in gaming power: primarily, a new CPU architecture and vastly increased memory allocation. And of course, a massive revision in GPU power - Cerny refers to a page, eight-hour PowerPoint presentation he gave to developers about the PS4 graphics core.

It was a new paradigm for game makers. By all of these criteria, PS4 Pro is not a new generation of hardware and there are no page briefings. Sony's new console is an extension to the existing model - the means by which games for the existing PS4 can be optimised to look great on the new range of 4K display hardware, while at the same time offering an enhanced experience for owners of existing HDTVs.

It's the same generation - and that's most telling in the actual effort developers will need to put into developing Pro software. That work was small enough that a single programmer could do it. In general our target was to keep the work needed for PS4 Pro support to a fraction of a per cent of the overall effort needed to create a game, and I believe we have achieved that target.

The end result is a smart design that may seem somewhat conservative bearing in mind the stark reality that a 4K display is effectively running 4x the pixels of a standard HDTV. But in meeting that challenge, PS4 Pro has to run the existing plus range of PS4 titles flawlessly - a key requirement of the base hardware that had a profound influence on the design of the new console. That gives us an extremely clean way to support the existing titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode.

However, CPU doesn't receive the same increase in raw capabilities - and Sony believes that interoperability with the existing PS4 is the primary reason for sticking with the same, relatively modest Jaguar CPU clusters.

But we also wanted interoperability.

Tech Specs

We want the existing titles to work flawlessly," Mark Cerny explains. It's about 30 per cent higher than the 1. But surely x86 is a great leveller? It simply makes things better, right? Sony doesn't agree in terms of a fixed platform console.

For Sony, it's all about playing it safe, to ensure that the existing titles just work.

ps4 pro 8.4 tflops

We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro. But as close as the core architecture is - necessarily, it seems - to the base PS4, the Pro does indeed feature a host of enhancements.

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Of course, more memory is required. We use that architecture because it allows for a very quick swap between applications.

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Nothing needs to be loaded, it's already in memory. Using that strategy frees up almost one gigabyte of the eight gigabytes of GDDR5. We use MB of that freed up space for games, which is to say that games can use 5. Game developers can use the memory as they see fit, but in most cases, it will be handling the 4K render targets and buffers required, based on the exact same base assets as seen on the PS4 version - so it's unlikely that the 4K texture packs we've seen for the likes of Rise of the Tomb Raider, Far Cry Primal and many others will fit into the available space.The PlayStation 4 technical specifications describe the various components of the PlayStation 4 PS4 home video game console.

Multiple versions of this console have been released since the initial launch of the PS4. Subsequent versions include changes to the technical specifications of the console. Changes to the design included a matte black HDD cover replacing the original gloss black version. While the number of logical processor cores 8 remained the same, CPU clock speed was increased from 1.

Improvements in GPU bit variable float calculations derived from the newer AMD Vega architecture result in the PS4 Pro having a theoretical half precision floating point performance of 8. The PS4 Pro is able to use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify.

GDDR5 memory speed was increased from 5. Some elements added to the design were derived from AMD's newer Polaris and newer architectures; [21] [22] such new features of the processor included a HEVC video codec supporting up to 4k resolution.

The rated power of the original PS4 Pro was W. A limited translucent-case version of the PS4 Pro was released in Augustwhich included minor hardware updates.

This new system, model number CUH, besides offering a larger hard drive, used a quieter fan that helped to reduce the noise levels. It also drew power at a consistent rate compared to the CUH, though became slightly hotter than the launch system. A second minor hardware refresh, with model number CUH, was first released in bundles with Red Dead Redemption 2 in November The newer version, otherwise functionally equivalent to the CUH, has a different power connector, and uses a quieter fan, which, according to Digital Foundrymade a "night and day" difference in the noise level, similar to the improvements in the CUH It further draws power consistently at W, whereas the while rated at W would have brief spikes up to W.

However, the newer console fan runs slightly slower and became slightly hotter than the model to gain this improvement.

Though not much is publicly known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio. The main APU release had a die size of 19 by That produces a theoretical peak performance of The rest of the microchip consists of the on- die memory controllerwhich is shared by the CPU and the GPU and some additional logic concerned with memory access.

This means the system memory is not partitioned, so that a portion of it is exclusively available to the GPU, but unified, hence enabling hardware zero-copy. The read-only optical drive also reads DVDs. It does not read CDs.The interesting thing here is that, despite adoption rates for 4K displays that remain relatively low, both manufacturers are firmly positioning their new platforms as 4K consoles.

This raises a couple of interesting questions: What benefits, if any, will p gamers gain? But, more importantly, can these consoles deliver playable 4K experiences? But what about 4K? If you overclock it.

Former flagships like the Fury X and Ti will give you…more or less playable framerates if you tone down the settings a little. In real terms, though, what exactly are we looking at in terms of a 4K performance profile for the Scorpio?

As we mentioned, at least in terms of compute performance the Scorpio will offer a marginal lead over the R9 X. The Xbox Scorpio enjoys a substantial 1. There is a third possibility here: We need to keep in mind that neither the Xbox Scorpio nor the PS4 Pro are sufficiently powerful to offer compromise-free 4K experiences. If the 1. Quality presets will be the likely differentiator, as they already are in the PC space. While the underlying technology might be the same, the Xbox Scorpio may benefit from greater draw distances in open world games, higher resolution shadows, and higher res textures, courtesy its 12 GB of onboard VRAM.

Apart from reduced aliasing, higher-res textures are the most palpable benefit to be had when running games at high resolutions: this could offer the Xbox Scorpio an immediate image quality advantage in most games thanks to its larger pool of memory. Resolution tends to scale with memory bandwidth, so this is an aspect that could further hurt the PS4 Pro at 4K, compared to the Scorpio.

Irrespective of this, the X is simply not an option for 4K gaming. A GPU component with the same performance profile as the X is a viable candidate for a 30 FPS experience at p, provided you tone your graphics settings down a bit.

Yet, at the same time, people are adopting higher-resolution displays at an unprecedentedly high rate. While we mentioned the possible implications if framerate and resolution are normalised, in the real world, we think that the Pro and Scorpio will share the same relationship the PS4 and Xbox One share: in most AAA games, the PS4 and Xbox One hand in largely the same performance figures, with equivalent visual quality, but with the PS4 running at p and the Xbox One running at p.

View More. Tweet Share. Tagged With: ps4ps4 proPSNsony. Hottest Features. Add your comments Read more for our comments policy. More From GamingBolt. Keep On Reading. All Rights Reserved.A few months ago near the start of E3, Sony made an interesting revelation: that they would be releasing a higher performing PlayStation 4 console. Previous generations of consoles have offered add-ons, but a significantly faster model is something else entirely.

In any case, after much speculation and a fair bit of analysis on how the PlayStation 4 ecosystem would work with multiple models, in an event in New York City this afternoon, Sony announced the new console. A bit to my surprise, Sony actually released some basic specifications about the underlying hardware.

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On the CPU side, Sony is not officially discussing clockspeed. However they have confirmed that it is still an 8 core Jaguar design like the original PlayStation, so there are no additional CPU cores in play. While I have some ideas on what those numbers may be, it does depend in part on how much work AMD put in on the semi-custom stage of the design process.

But at the same time the Jaguar architecture was not originally designed to scale to very high clockspeeds — keep in mind that this was a low power architecture to begin with — so there are frequency bottlenecks besides simple silicon limits.

For reference, the fastest desktop Jaguar desktop processor topped out at 2.

ps4 pro 8.4 tflops

Unless AMD has done any major reworking of Jaguar for Sony, that is about as good of a guess as we can make, short of Sony confirming any numbers. Meanwhile on the GPU side, things get a lot more interesting. Overall the PS4 is rated for 4. This includes both higher quality rendering e. So how AMD has opted to balance these factors is an interesting question. Given that GPU throughput has increased by 2. Shaders are indeed frequently the biggest bottleneck to GPU performance, but they are hardly the only one.

This means that the number of games that natively render at 4K is by necessity going to be relatively few. Games could still render at resolutions over p e. Given that even the best PC GPUs have only recently reached the performance level to render the necessary 8. Peak Shader Throughput 1. Post Your Comment Please log in or sign up to comment. Its been released way too early! Privacy Policy. Contact Us. Terms of Use. Show Full Site.

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All rights reserved. Log in Don't have an account? Sign up now Username Password Remember Me. Lost your password?In case you're tempted to pick up both consoles, you'll surely want to know which one you're better off getting. Compare that number to the 4.

PS4 Pro 8.4 tflops..I DON'T THINK SO

And this is the reason why and Xbox team are confident. They know that the Scorpio will provide a performance advantage over the PS4 Pro that is so obvious. PS4 Pro when performing bit computations, the PS4 Pro is actually capable of outputting a whopping 8. On the other hand, Xbox Scorpio, according to Microsoft's unveiling video, will be capable of hitting 1.

Beyond that, there is no information on what sort of RAM it'll make use of. We know about Xbox One S performance of 6 teraflops while Sony,has been rather savvy with its 4K functionality. Games will play at 4K if you want them to, scaling down to p if you want enhanced visuals and increased performance over straight-up resolution bumps.

While for Xbox there is a little information on what we can expect from Scorpio outside of games for Xbox One we can expect a 4K Blu-ray player something the PS4 Pro lacks, all along with a slew of 4K media apps.

Sony has kept specs of PS4 Pro r under wraps. For Xbox Scorpio, everyone's guess is on a release, but with hardware still very much in the development stage we could actually be waiting until While the PS4 Pro is already out. It launched on 10 November and so Sony has a nice chunky lead over its US opponent.

Do not reproduce without permission. Here's What We Know. How to Fail a Background Check. Latest News.Enhanced upscaling techniques can increase game resolutions to approach 4K.

Distant background objects benefit from improved focus and become more visible and detailed. Images with soft features - like rounded corners and faces - appear smoother and more realistic.

Visual elements with very small features - like smoke and steam - have a heavier look and more realistic feel.

Inside PlayStation 4 Pro: How Sony made the first 4K games console

In-game textures and images can take on a more detailed design, like dirt on clothing and rust on metal. PS4 Pro enables sharper shadows with cleaner details at greater distances, creating depth and image context.

More intricate imagery can be displayed, with more images on-screen at once. HDR balances the light levels in games, enhancing colours and bringing displays closer to the full spectrum we see with the human eye.

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Buy PS4. Tech Specs.

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PS4 Pro tech features. What's under the hood? Product name. Product code.

ps4 pro 8.4 tflops

CUH series. Main processor. External dimensions.

Will PS4 Pro's 8.4 Teraflops fp16 shine once devs start to use machine learning?

Power consumption. Operating Temperature. AV output. External Dimensions. Touch Pad. Motion Sensor. Six-axis motion sensing system three-axis gyroscope, three-axis accelerometer.

Other Features. Communication Specifications. PS4 Pro features. Native 4K PS4 Pro allows select games to output a native p resolution. Greater draw distances Distant background objects benefit from improved focus and become more visible and detailed. Anti-aliasing Images with soft features - like rounded corners and faces - appear smoother and more realistic.

Visual FX Visual elements with very small features - like smoke and steam - have a heavier look and more realistic feel. Vivid textures In-game textures and images can take on a more detailed design, like dirt on clothing and rust on metal. Deep shadows PS4 Pro enables sharper shadows with cleaner details at greater distances, creating depth and image context.

High Fidelity assets More intricate imagery can be displayed, with more images on-screen at once. HDR HDR balances the light levels in games, enhancing colours and bringing displays closer to the full spectrum we see with the human eye. Back to PlayStation.See Also: PlayStation 4 Pro specifcations revealed. Could it be that the new 4K-ready PS4 Pro is more than meets the eye?

In fact, this PS4 will be the best console we've seen so far At the same time, though, Sony has already drawn lots of negative feedback from gamers by removing the 4K UHD Blu-ray driveand many p HDTV owners still aren't sure if the new console will benefit them. In order to clear up the confusion, Sony has issued a huge PS4 Pro FAQ and promises to offer more technical details in the near future.

Check below for a list of everything we know so far, as well as past coverage:. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. Derek Strickland Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements.

Here's every PS4 Pro upgraded game so far. PS4 Pro runs 'hot enough to cook an egg'. PS4 Pro game upgrades take 0. Newsletter Subscription.


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